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Blender movie effects
Blender movie effects




blender movie effects
  1. BLENDER MOVIE EFFECTS FULL
  2. BLENDER MOVIE EFFECTS SOFTWARE

So what about Houdini then? Well you can actually do the generalist tasks. However, with my experience from Maya and what I've seen so far after struggling with Blender, I am seriously questioning the features that are possible to implement reagarding dynamics. However, there are certainly some great engineering inside of Blender, for example Eevee rendering, polygon modeling and sculpting. I'm sorry if you get upset, but with sincerety I share with you that I've not found a single VFX-reel from Blender that looks realistic.

blender movie effects

What seeminlgy many "garage enthusiasts" call VFX is a joke.

blender movie effects

My conclusion for Blender is that it works for some game assets, still image renders, and stylized cartoonish movies. With Blender you can do those generalist tasks, but as far as I've seen myself and anything published (and I've been searching hard) you probably will not be effective with a broad range of dynamic effects.

blender movie effects

My summary is this: With Maya, you can do those generalist stuff, and with the know how and probably some add-ons you could also do some dynamics. After all those years of hard studies I never ever was able to achieve anything like that with either Maya, nor Blender. To compare with Houdini I did some tests with the FEM-system and the functionality and quality for character dynamic effects was there out of the box. The tools available, at least at that time, and the "hacks" one had to do lacked proper control, performance and quality. If you're looking for "stylized cartoonish animation" you could get away with Blender, but if you would like to achieve dynamics with realism in character effects you (at least at that time) would probably fail. It has been many years since I left Blender, but the main turnoff was the insight that it will not manage dynamics very well. However, I tried to stick with Blender for a couple of years to see if it was possible to go all the way (and replace Maya, for example). If the RenderMan for Blender project has gained momentum again or not, I do not know, and for my interests neither care any longer.

BLENDER MOVIE EFFECTS FULL

Since what was going on behind the public scene was kept secret I (or we) will probably never know the full reasons, for example why great developers decide to go somewhere else. Long story short, both those projects became a disappointment for me as well, and a waste of time. Previously I did the same with another related project regarding 3delight for Blender. Meanwhile, I got involved in the RenderMan for Blender project, at least tried to support it and follow the development. That was long enough to basically be able to teach the UI, the character creation part, rigging and animation. So I went with Blender a couple of years.

BLENDER MOVIE EFFECTS SOFTWARE

Maybe that has improved with time, but the experience all in all was a disappointment to say the least, and stood in stark contrast to the "hype" that existed and probably till exist about how excellent the software actually is. Additionaly, it became obvious that having different type of dynamics integrate well in Maya was either impossible or simply out of reach. In the case of Maya, at least at that time, seemed to depend so much on additional plug-ins for "the real effects". If you have the intention to run your own CG/VFX-studio and you do not need dynamics, you neither need Maya because you can do (maybe) it with Blender. What about the rest of Maya, well, in my opinion that leads to Blender. There is also a reason why studios turn to Houdini for dynamics. It was also confirmed by an industry expert (who worked on major shots for a very known movie from Weta) that for example mentioned that effects that were done in "months" with Maya, were later done in "days" with Houdini. Why? Maya, out of the box, was not a great experience when it comes to dynamics. After all this I regret that I did not learn Houdini from the first day. * Sticking with Blender a couple of years, focusing on characters for realistic VFX. * Teaching Blender character creation, texturing, rigging and animation (high school level, 1.5 years). * Freelancing work with Maya a couple of years (freelance generalist, 2010-2013). (not very seriously) * University degree in computer science, with a major in computer graphics - we used Maya primarily (2007-2010). You may have whatever opinion you like, but so may I, as long as we respect one another, right? Here are some background notes just to help you understand I'm not just posting opinions: * Used a couple of different 3D animation packages since 90:s. Usually I avoid posting here, but after reading so many opinions about Blender around this community pages I want to make a couple of things somewhat clearer from my own experience.






Blender movie effects